When we using the Internet is it important that we should remember that even though the interaction is going with network lines, there is a human on the other end so we should treat them right. It is called Netiquette and is a set of rules for using the internet. Some examples of netiquette are listed below:
· Look at what you say and think of how others will react to it
Imagine how you'd feel if you were in the other person's shoes. Try and look at things from other people’s point of views and how your words may easily become hurtful and offensive, even if that was not your intention.
· Respect other people’s opinions and beliefs, even if you do not agree with them!
It is important to respect beliefs and opinions even if we do not always agree with them. Yet we also welcome friendly debates and at times constructive criticism is also appropriate
· Behave as you would in real life
When using the forums or chat room it is important that we remember that those are real humans behind those usernames and we should behave and keep the same sort of standards online as we would in real life.
· Check For Misinterpretation
when you’ve become offended by something that has been said please first check if you misinterpreted.
· Mind your language
Please avoid usingswear words and offensive language and comments. Also try to be careful with using jargon and abbreviations which many people may not understand - give explanations when possible.
· Give CONSTRUCTIVE Criticism
Constructive criticism means giving valid opinions alongside suggestions or giving both positive and negative comments. Constructive criticism involves giving your opinions in a friendly manner with is polite and tactful, not oppositional
· Respect Other Peoples Privacy
It is always good netiquette to gain permission from the other person as to whether you can spread the information or not.
· Be Polite
Its respectful and simply nice. If you have asked for help or advice in a particular post, please remember to come back and thank members for responding.
Magickal School, 'Netiquette', viewed 8 December 2009,
Intrapersonal- capacity to detect and respond appropriately to the moods, motivations and desires of others.
Logical - ability to think conceptually and abstractly, and capacity to discern logical or numerical patterns
Spatial Intelligence- capacity to think in images and pictures, to visualize accurately and abstractly
Intrapersonal Intelligence - capacity to be self-aware and in tune with inner feelings, values, beliefs and thinking processes
Musical Intelligence - ability to produce and appreciate rhythm, pitch and timber
Linguistic Intelligence - well-developed verbal skills and sensitivity to the sounds, meanings and rhythms of words
Naturalist Intelligence - ability to recognize and categorize plants, animals and other objects in nature
Bodily-Kinesthetic Intelligence - ability to control one's body movements and to handle objects skilfully
multiple intelligences, viewed 9 December 2009,
Gardner's Theory of Multiple Intelligences, 6 December 2009,
Chi, M. T. H., Bassok, M., Lewis, M. W., Reimann, P., & Glaser, R 1989, Self-explanations: How students study and use examples in learning to solve problems. Cognitive Science, 13, 145-182.
Stephen. P 2007, Advanced teaching methods for the technology classroom, Idea Group Inc (IGI)
Learning Style and Personality
Richard M. Felder and Barbara A. Soloman were developed and validated an online instrument called the Index of Learning style. It is one of the most widely used models of learning styles. There are four dimension of learning styles such as active/reflective, sensing/intuitive, visual/verbal, and sequential/global. Once you know where your preferences on each of these dimensions, you can develop your learning style.
Every student has a different personality and way of learning. Different personality types have different needs. Therefore, It is important to know how personality can affect people's ability to learn. Knowing your personality is the key to a successful life.
ICT Learning Design frameworks
Jonassen, D. H., & Reeves, T. C. (1996). Learning with technology: Using computers as cognitive tools. In D. H. Jonassen (Ed.), Handbook of research on educational communications and technology (pp. 693 - 719). New York: Macmillan.
Reeves, T. C. (1993). Pseudoscience in computer-based instruction: the case of learner control research. Journal of Computer-Based Instruction, 20, 2, 39 - 46.
Keirsey, viewed 4 December 2009, http://www.keirsey.com/default.aspx
Web 1.0 Web 2.0 Web 3.0
Shopping carts are Web 1.0. Shopping cart applications, which most ecommerce website owners employ in some shape or form, basically fall under the category of Web 1.0. The overall goal is to present products to potential customers, much as a catalog or a brochure does — only, with a website, you can also provide a method for anyone in the world to purchase products. The web provided a vector for exposure, and removed the geographical restrictions associated with a brick-and-mortar business.
The term "Web 2.0" is commonly associated with web applications that facilitate interactive information sharing, interoperability, user-centered design and collaboration on the World Wide Web. Examples of Web 2.0 include web-based communities, hosted services, web applications, social-networking sites, video-sharing sites, wikis, blogs, mashups and folksonomies. A Web 2.0 site allows its users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them.
A web service is a software system designed to support computer-to-computer interaction over the Internet. Web services are not new and usually take the form of an Application Programming Interface (API). The popular photography-sharing website Flickr provides a web service whereby developers can programmatically interface with Flickr to search for images. Currently, thousands of web services are available. However, in the context of Web 3.0, they take center stage. By combining a semantic markup and web services, the Web 3.0 promises the potential for applications that can speak to each other directly, and for broader searches for information through simpler interfaces.
Practical ecommerce, Basic Definitions : Web 1.o, Web 2.0, Web3.0, Viewed 8 2009, http://www.practicalecommerce.com/articles/464-Basic-Definitions-Web-1-0-Web-2-0-Web-3-0
SIZLOPEDIA, 'Web 1.0 vs Web 2.0, the Difference' viewed 10 December 2009, http://www.sizlopedia.com/2007/08/18/web-10-vs-web-20-the-visual-difference/
Web 2.0, Wikipedia, viewed 9 2009, http://en.wikipedia.org/wiki/Web_2.0
Wikipedia 2009, 'Interactive Whiteboards', viewed 7 December 2009, http://en.wikipedia.org/wiki/Interactive_whiteboard
dailycomdedy, viewed 14 December 2009,
picnik, viewed 3 December 2009, http://www.picnik.com/
picnik, Picnik Features & pricing, viewed 8 December 2009, http://blog.picnik.com/wp-content/uploads/2009/10/Picnik-Features-Pricing_0909.pdf
Microsoft Office, viewed 14 December 2009, http://www.microsoft.com/office/2007-rlt/en-AU/Office
slideshare, viewed 13 December 2009, http://www.slideshare.net/